glmark2
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glmark2 2023.01
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OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: Quadro K1100M/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 470.256.02
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
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[build] use-vbo=false: FPS: 3338 FrameTime: 0.300 ms
[build] use-vbo=true: FPS: 3341 FrameTime: 0.299 ms
[texture] texture-filter=nearest: FPS: 2934 FrameTime: 0.341 ms
[texture] texture-filter=linear: FPS: 2957 FrameTime: 0.338 ms
[texture] texture-filter=mipmap: FPS: 3073 FrameTime: 0.325 ms
[shading] shading=gouraud: FPS: 2759 FrameTime: 0.362 ms
[shading] shading=blinn-phong-inf: FPS: 2685 FrameTime: 0.373 ms
[shading] shading=phong: FPS: 2622 FrameTime: 0.381 ms
[shading] shading=cel: FPS: 2725 FrameTime: 0.367 ms
[bump] bump-render=high-poly: FPS: 1772 FrameTime: 0.564 ms
[bump] bump-render=normals: FPS: 3278 FrameTime: 0.305 ms
[bump] bump-render=height: FPS: 3215 FrameTime: 0.311 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2241 FrameTime: 0.446 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1469 FrameTime: 0.681 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2893 FrameTime: 0.346 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1030 FrameTime: 0.971 ms
[desktop] effect=shadow:windows=4: FPS: 1594 FrameTime: 0.628 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 337 FrameTime: 2.972 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 373 FrameTime: 2.683 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 604 FrameTime: 1.658 ms
[ideas] speed=duration: FPS: 2534 FrameTime: 0.395 ms
[jellyfish] <default>: FPS: 1656 FrameTime: 0.604 ms
[terrain] <default>: FPS: 238 FrameTime: 4.214 ms
[shadow] <default>: FPS: 2237 FrameTime: 0.447 ms
[refract] <default>: FPS: 469 FrameTime: 2.135 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3006 FrameTime: 0.333 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2645 FrameTime: 0.378 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2944 FrameTime: 0.340 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2957 FrameTime: 0.338 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2672 FrameTime: 0.374 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2935 FrameTime: 0.341 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2993 FrameTime: 0.334 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2878 FrameTime: 0.348 ms
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glmark2 Score: 2283
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Unigine Heaven Benchmark 4.0
Резултат
Кадри в секунда: | 27.1 |
Точки: | 682 |
Минимални кадри в секунда: | 10.8 |
Максимални кадри в секунда: | 47.4 |
Система
Платформа: | Linux 5.15.0-134-generic x86_64 |
Модел процесор: | Intel(R) Core(TM) i7-4800MQ CPU @ 2.70GHz |
Модел видео карта: | Quadro K1100M PCI Express, 470.256.02 |
Настройки
Render: | OpenGL |
Mode: | 1366×768 fullscreen |
Preset | Custom |
Quality | Medium |
Tessellation: | Disabled |