NVIDIA Quadro K1100M 2 GB

glmark2

=======================================================
    glmark2 2023.01
=======================================================
    OpenGL Information
    GL_VENDOR:      NVIDIA Corporation
    GL_RENDERER:    Quadro K1100M/PCIe/SSE2
    GL_VERSION:     4.6.0 NVIDIA 470.256.02
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 3338 FrameTime: 0.300 ms
[build] use-vbo=true: FPS: 3341 FrameTime: 0.299 ms
[texture] texture-filter=nearest: FPS: 2934 FrameTime: 0.341 ms
[texture] texture-filter=linear: FPS: 2957 FrameTime: 0.338 ms
[texture] texture-filter=mipmap: FPS: 3073 FrameTime: 0.325 ms
[shading] shading=gouraud: FPS: 2759 FrameTime: 0.362 ms
[shading] shading=blinn-phong-inf: FPS: 2685 FrameTime: 0.373 ms
[shading] shading=phong: FPS: 2622 FrameTime: 0.381 ms
[shading] shading=cel: FPS: 2725 FrameTime: 0.367 ms
[bump] bump-render=high-poly: FPS: 1772 FrameTime: 0.564 ms
[bump] bump-render=normals: FPS: 3278 FrameTime: 0.305 ms
[bump] bump-render=height: FPS: 3215 FrameTime: 0.311 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2241 FrameTime: 0.446 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1469 FrameTime: 0.681 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2893 FrameTime: 0.346 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1030 FrameTime: 0.971 ms
[desktop] effect=shadow:windows=4: FPS: 1594 FrameTime: 0.628 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 337 FrameTime: 2.972 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 373 FrameTime: 2.683 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 604 FrameTime: 1.658 ms
[ideas] speed=duration: FPS: 2534 FrameTime: 0.395 ms
[jellyfish] <default>: FPS: 1656 FrameTime: 0.604 ms
[terrain] <default>: FPS: 238 FrameTime: 4.214 ms
[shadow] <default>: FPS: 2237 FrameTime: 0.447 ms
[refract] <default>: FPS: 469 FrameTime: 2.135 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3006 FrameTime: 0.333 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2645 FrameTime: 0.378 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2944 FrameTime: 0.340 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2957 FrameTime: 0.338 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2672 FrameTime: 0.374 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2935 FrameTime: 0.341 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2993 FrameTime: 0.334 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2878 FrameTime: 0.348 ms
=======================================================
                                  glmark2 Score: 2283 
=======================================================

Unigine Heaven Benchmark 4.0

Резултат

Кадри в секунда:27.1
Точки:682
Минимални кадри в секунда:10.8
Максимални кадри в секунда:47.4

Система

Платформа:Linux 5.15.0-134-generic x86_64
Модел процесор:Intel(R) Core(TM) i7-4800MQ CPU @ 2.70GHz
Модел видео карта:Quadro K1100M PCI Express, 470.256.02

Настройки

Render:OpenGL
Mode:1366×768 fullscreen
PresetCustom
QualityMedium
Tessellation:Disabled